Over the weekend I wanted to practice some more High poly to Low poly  modeling and thought a builders lamp would be quite an interesting  thing to model.
I used the following reference image for the model:
And here's the final piece:
I'm  happy with how it's turned out, and it's been great practice for making  high poly meshes - even though this one isn't really the complex! The  mesh really benefits from having the high poly bake though, as it  smooths the bars even more, the lamp and has added some amazing details  to the bolts.
Although I've done this purely as a personal project, I may be able to fit it into my Honors project for university.
The  Diffuse texture is 1024. Normal and Specular being 512 and an Emissive  at 256. I handpainted the diffuse texture as I don't really like just  plastering photos on everything.






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